![]() UsePreciseCapping determines whether to have a busy wait to sleep to the microsecond, or to just use This setting controls the vSync override during paused states (pipboy, menu, etc.) Defaults to 0 if you have bLoadCapping=0, or to the value of iPresentIntervalOverride otherwise. This setting controls the VSync override during loading screens. This setting controls the VSync override for non-loading and non-paused states. You can use different settings for the override during load and paused states as well. 1 means to use the default value from FO4's config, 0 means disable, and 1 means enable. Works best if you don't use vsync, or set it to "Fast" in Nvidia Control Panel. Disabling FPS cap during load can speed up load times. LoadCapping Enables FPS cap when in the loading screen. It will choose the highest quality for the current shadow distance. The GR quality shadow distances tell the performance tuner what to set the quality to, given the current shadow bAdjustGRQuality will enable/disable updating of the GR quality. fShadowDirDistance Min/Max set limits on what Performance Tuner will set shadow distance to. Accelerate at 2.5% ever time we're continuing upward. Never go faster than 1000/frame downward. Accelerate at 10% every time we're continuing downward. Either way, if the current frame time crosses over the target frame time, the momentum is reset in the proper direction. If, instead, the current frame-time is lower (the load can increase), we start the momentum in the positive direction, accerating until it goes until target frame time (eg, the load is too high), the momentum starts in the negative direction, accerating until it reaches the minumum momentum value. If the current frame-time is higher than the The Momentum is how fast the shadow distance is changing, either up or down. "targetFrameTime * fTargetLoad/100 = game engine work time" The shadow distance is adjusted (within the bounds below) so that Target Load is the percentage of desired "work" time for the target FPS. Cap Framerate will control whether or not we sleep to cap the framerate. For example, with an FPS of 60, you have 16666us per frame. Target FPS is the highest FPS that the game will be allowed to run at, and is also the baseline for 100% load. The performance tuner will look for a while "dynaperf.ini" in the same directory as the Fallout4.exe Load Acceleration - Removes framerate capping on loading screens to reduce load time.Initial public release with support for Fallout 4 1.10.40.Add support for "bCapFramerate" and "bAdjustGRQuality" settings. #Fallout 4shadow quality update#
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